Dust to Dust
Dust to Dust is a space transportation logistics idle game. Gather resources on Earth and prepare to colonize the Moon. From there you will expand into the solar system and eventually other systems. Discover more resources and harness their power to improve your transportation network's efficiency.
A lot of my ideas are still in flux and I am looking for feedback, feel free to chat with me on Discord!
I am still making big revisions so bugs are to be expected, but I believe the bug rate is dropping.
The latest version should fix Chrome and Desktop version. See Devlog for instructions if still stuck
Dust to Dust is currently a work in progress (early access). The free browser (demo) version is the SAME as the paid downloadable version at the moment (mostly as a go support me). The plan is to add more content to the paid only version. Bug fixes, polish, and early game refinement will be added to the demo, but content wise the demo is finished. If a lot of additional content gets added to the paid version the price may go up (but that is a ways off). Mac and Linux support will be added soon.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | MaleMaldives |
Genre | Simulation |
Tags | Idle, Incremental, Space |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Development log
- Dust to Dust 0.3.0Aug 14, 2022
- Dust to Dust 0.2.1Aug 02, 2022
Comments
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its 2am, i'm not smart enough for this. fantastic game
i know! just open up your skull, and pour some liquid books onto it, that'll help, that's how i did it
hey question what is the use of dust?
Well its seems like its been more then a year since both the last update and last interaction with anyone, so I hope MaleMaldives your doing well.
Nice game, I hope there will be a lot more content
Really great update, this weekend! It absolutely fixed the problems with trade routes! :D
Overall, I like the new version. There are only two things I don't like, so far:
1) The increasing costs per building does make setting up new settlements a bit of a pain, but I'm trying to give this a chance.
2) The other solar systems seem very sparse on resources.
Finally, I'd like to request that, for a given solar system, we be able to look at a table of ALL the Abundance and Harvestable percentages for all of the resources on all of the bodies (once prospecting has been done, of course). It would make planning much easier. As is, I have to select each planet one-at-a-time and mouse over each resource, then type the numbers I see into a spreadsheet.
If that isn't feasible, then at the very least display the Abundance and Harvestable percentages as new columns next to the Resources and Rates columns. Thanks for reading! :D
the limit on how many things you can have built really hurts things its hard to keep track of what does what