Dust to Dust is a space transportation logistics idle game. Gather resources on Earth and prepare to colonize the Moon. From there you will expand into the solar system and eventually other systems. Discover more resources and harness their power to improve your transportation network's efficiency.

A lot of my ideas are still in flux and I am looking for feedback, feel free to chat with me on Discord!

I am still making big revisions so bugs are to be expected, but I believe the bug rate is dropping.

The latest version should fix Chrome and Desktop version. See Devlog for instructions if still stuck

Dust to Dust is currently a work in progress (early access). The free browser (demo) version is the SAME as the paid downloadable version at the moment (mostly as a go support me). The plan is to add more content to the paid only version. Bug fixes, polish, and early game refinement will be added to the demo, but content wise the demo is finished. If a lot of additional content gets added to the paid version the price may go up (but that is a ways off). Mac and Linux support will be added soon.

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorMaleMaldives
GenreSimulation
TagsIdle, Incremental, Space
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Dust-to-Dust-0.3.0-Win64.zip 110 MB
Dust-to-Dust-0.3.0-Win32.zip 104 MB
Dust-to-Dust-0.2.1-Win64.zip (Warning memory leaks) 110 MB

Development log

Comments

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hey question what is the use of dust?

Well its seems like its been more then a year since both the last update and last interaction with anyone, so I hope MaleMaldives your doing well.

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Nice game,  I hope there will be a lot more content

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Really great update, this weekend!  It absolutely fixed the problems with trade routes!  :D

Overall, I like the new version.  There are only two things I don't like, so far:

1) The increasing costs per building does make setting up new settlements a bit of a pain, but I'm trying to give this a chance.

2) The other solar systems seem very sparse on resources.

Finally, I'd like to request that, for a given solar system, we be able to look at a table of ALL the Abundance and Harvestable percentages for all of the resources on all of the bodies (once prospecting has been done, of course).  It would make planning much easier.  As is, I have to select each planet one-at-a-time and mouse over each resource, then type the numbers I see into a spreadsheet.

If that isn't feasible, then at the very least display the Abundance and Harvestable percentages as new columns next to the Resources and Rates columns.  Thanks for reading!  :D

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the limit on how many things you can have built really hurts things its hard to keep track of what does what